Counterspelling[]
- Spell Defense
- Free action
- Interrupt action (-5 initiative)
- Each combat turn you have a pool of dice = counterspelling skill
- Can protect a number of people <= Magic
- Dice are added to the defense test of everyone protected.
- Dispelling
- Spell
- Counterspelling + Magic [Astral] vs Spell Force + Caster Magic (+ karmet spend on quickening spell)
- Net hits reduce number of hits caster had in casting spell.
- Drain for dispelling is as if you cast the spell yourself
- Ritual Despelling
- Counterspelling + Magic [Astral] vs dice pool equal tot sum of the voce of the spell and total magic of all participants
- Drain for dispelling is 2 x hits of opposed test
- Spell