FANDOM


Locating gearEdit

  • Negotiation + Charisma [Social] vs Availability Rating
    • Success = Delivery Time / Net Hits
    • If tie delivery time is x 2
    • If loss cannot try to find again for delivery time x 2 
    • Can purchase extra Negotiation dice for each 25% increase in price (limit 12 or 400%)
    • Glitch: Unwanted Attention
    • Critical Glitch: Even worse
  • Delivery Times Table
    • ​0-100 : 6 hours
    • 101-1,000 : 1 day
    • 1001-10,000 : 2 days
    • 10,001-100,000 : 1 week
    • 100,001+ : 1 month

Example:

You are looking to purchase a Fichetti Tiffani Needler (5R) costing $1,000, you have a 3 Negotiation, 5 Charisma, and Social limit of 6.

You roll 3 + 5 [6] vs 5 and get 6 hits, then roll 5 and get 1 hit giving you 5 net hits.

Take the delivery time of 1 day (24 hours) / 5 = 4.8 (Round down to 4 hours)

Selling gearEdit

  • Find a buyer
    • ​Extended Etiquette + Charisma [Social] (10, [delivery time])
  • ​Sell item
    • ​Opposed Negotiation + Charisma [Social]
    • Final price is 25% of listed price + 5% for each net hit or -5% for opponet net hit