Locating gear[]
- Negotiation + Charisma [Social] vs Availability Rating
- Success = Delivery Time / Net Hits
- If tie delivery time is x 2
- If loss cannot try to find again for delivery time x 2
- Can purchase extra Negotiation dice for each 25% increase in price (limit 12 or 400%)
- Glitch: Unwanted Attention
- Critical Glitch: Even worse
- Delivery Times Table
- 0-100 : 6 hours
- 101-1,000 : 1 day
- 1001-10,000 : 2 days
- 10,001-100,000 : 1 week
- 100,001+ : 1 month
Example:
You are looking to purchase a Fichetti Tiffani Needler (5R) costing $1,000, you have a 3 Negotiation, 5 Charisma, and Social limit of 6.
You roll 3 + 5 [6] vs 5 and get 6 hits, then roll 5 and get 1 hit giving you 5 net hits.
Take the delivery time of 1 day (24 hours) / 5 = 4.8 (Round down to 4 hours)
Selling gear[]
- Find a buyer
- Extended Etiquette + Charisma [Social] (10, [delivery time])
- Sell item
- Opposed Negotiation + Charisma [Social]
- Final price is 25% of listed price + 5% for each net hit or -5% for opponet net hit