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Spellcasting SequenceEdit

  1. Choose Spell
    • Casting Multiple Spells
      • Split spell casting pool between spells (min of 1)
  2. Choose Target
  3. Choose Spell Force
    • Force can be up to (Magic x 2)
  4. Cast Spell
    • Roll Spellcasting + Magic [Force] - (Modifiers), if number of hits after limit exceeds (Magic) then drain is Physical.
    • Reckless Spellcasting: Cast as simple action with +3 Drain Value for each spell.
  5. Determine Effect
    • Combat Spells:
      • Direct
        • Spellcasting + Magic [Force] - (Modifiers) vs. Body (Physical spells) or Willpower (Mana spells)
      • Indirect
        • Spellcasting + Magic [Force] - (Modifiers) vs Reaction + Intuition
        • Damage Value = Force + (Net Hits) with AP = -(Force)
    • Detection Spells:
      • Active
        • Opposed test - Spellcasting + Magic [Force]
          • Living beings: Willpower + Logic (+ Counterspelling) [Mental] 
          • Magical Objects: (Force x 2)
          • Mundane Objects: Object resistance
          • Area effect: Only make one test for area
    • Illusion Spells:
      • Mana: Logic + Willpower
      • Physical: Intuition + Logic
    • Manipulation Spells:
      • Damaging: Body + Armor (AV)
      • Mental: Logic + Willpower
      • Physical: Body + Strength
  6. Resist Drain
    • Drain dice pool
      • Willpower + Intuition (Hermetic)
      • Willpower + Charisma (Shaman)
    • Drain Value = Force (Spell Calculation)
    • Drain Value can never be lower than 2
    • Each hit reduces the Drain Value by one
  7. Determine Ongoing Effects
    1. Sustained spell = -2 dice pool penalty per spell
    2. Area effect sustained spells can be moved as a Complex Action
  8. Glitches
    1. Might cause extra grain (+2 Drain Value)
    2. Invoke a different effect