Spellcasting Sequence[]
- Choose Spell
- Casting Multiple Spells
- Split spell casting pool between spells (min of 1)
- Casting Multiple Spells
- Choose Target
- Choose Spell Force
- Force can be up to (Magic x 2)
- Cast Spell
- Roll Spellcasting + Magic [Force] - (Modifiers), if number of hits after limit exceeds (Magic) then drain is Physical.
- Reckless Spellcasting: Cast as simple action with +3 Drain Value for each spell.
- Determine Effect
- Combat Spells:
- Direct
- Spellcasting + Magic [Force] - (Modifiers) vs. Body (Physical spells) or Willpower (Mana spells)
- Indirect
- Spellcasting + Magic [Force] - (Modifiers) vs Reaction + Intuition
- Damage Value = Force + (Net Hits) with AP = -(Force)
- Direct
- Detection Spells:
- Active
- Opposed test - Spellcasting + Magic [Force]
- Living beings: Willpower + Logic (+ Counterspelling) [Mental]
- Magical Objects: (Force x 2)
- Mundane Objects: Object resistance
- Area effect: Only make one test for area
- Opposed test - Spellcasting + Magic [Force]
- Active
- Illusion Spells:
- Mana: Logic + Willpower
- Physical: Intuition + Logic
- Manipulation Spells:
- Damaging: Body + Armor (AV)
- Mental: Logic + Willpower
- Physical: Body + Strength
- Combat Spells:
- Resist Drain
- Drain dice pool
- Willpower + Intuition (Hermetic)
- Willpower + Charisma (Shaman)
- Drain Value = Force (Spell Calculation)
- Drain Value can never be lower than 2
- Each hit reduces the Drain Value by one
- Drain dice pool
- Determine Ongoing Effects
- Sustained spell = -2 dice pool penalty per spell
- Area effect sustained spells can be moved as a Complex Action
- Glitches
- Might cause extra grain (+2 Drain Value)
- Invoke a different effect